By doing this, we can launch a separate "2002scape" progression server based on the existing database. Player progress will effectively be "forked" and they can choose to either continue in December 2001 or move onwards into 2002 (or both
Potential target revisions
Code: Select all
10 December 2001 (mc110 config46 maps27) what sundae is already based on
18 March 2002 (mc127 config52 maps31) world ends at camelot castle, herblaw
^ missing config52, have config51
28 March 2002 (mc131 config55 maps33) world ends at seers, fletching
23 April 2002 (mc132 config56 maps34).jag family crest revised demon location, lava dungeon, catherby certer
28 May 2002 (mc136 config59 maps37) world ends at east ardougne, thieving, monks friend
17 June 2002 (mc137 config60 maps38) fishing guild, temple of ikov, clock tower
[...] west ardougne, tree gnome village, coal trucks, holy grail, fight arena...
24 September 2002 (mc155 config67 maps38) king black dragon, waterfall quest, dragon med
Mid to late 2002 is sadly where archived runescape versions tend to become less, and the gaps between usable revisions becomes bigger.
By September 2002 the members' world map is quite messy, with the fight arena, monastery, tree gnome village all pressed together next to Ardougne!
Work required
I've extended my tooling for the following features:
- Converting from the compressed post-2001 map format to the "original" (server-side) map format.
- Noting down NPC locations when they respawn in Wireshark packet captures.
- Noting down NPC bounds (the extents of where they move) in Wireshark packet captures.
Support for all 2002 client versions has been added to RSC Sundae. Dueling will obviously be a fairly big engine change.
Moderation... Herblaw in particular places players in great competition against each other, and causes a lot of problems.
Far future - sharing the work
Eventually it should become possible to re-base the RSC Preservation 2003/2018 re-creation on the RSC Sundae code. This will ultimately be necessary due to the unsuitability of the current code when it comes to accurately replicating RS1.