It seems there's a missing space in the code in every water spell:
Code: Select all
function finalize_water_strike(player)
...
if nothas_water_staff(player) then
remove(player, "water-rune", 1)
end
...Code: Select all
function finalize_water_strike(player)
...
if nothas_water_staff(player) then
remove(player, "water-rune", 1)
end
...